When in doubt, "take-away"
one more …
By Marco Catelloni
You are playing 6© with
these cards, after a competitive auction
Board 20. Dealer West. All Vul.
|
|
ª 9 8 6 © A K 9 6 5 4 ¨ Q 4 § 5 2 |
ª Q J 10 4 © - ¨ A 6 5 3 § A K Q J 4 |
|
ª K 7 5 2 © 10 3 2 ¨ K J 10 7 § 8 7 |
|
ª A 3 © Q J 8 7 ¨ 9 8 2 § 10 9 6 3 |
West |
North |
East |
South |
1§ |
1© |
Dble |
2NT(1) |
3© |
Pass |
3ª |
Pass |
4© |
Pass |
4NT(2) |
Pass |
6ª |
All Pass |
|
|
(1) 8-10 with fit © (2)
0-2-4 aces
Opening lead: ©Q You
ruff in dummy and play spades, South taking the ace and playing
another (a better defence is to duck the first spade, win the next
and play a heart, forcing declarer to guess in diamonds - Eds.) Not
finding 98 doubleton in spades, you are in dummy with the ªJ. Now you are at the crossroads
and, having ¨J10, you can
play the Q both ways.
When you are in doubt, you can make the wrong decision.
Try taking away the ¨10.
Now it is very simple to make all remaining tricks. You can suspect
this is playing double dummy - I agree.
So let us try taking away the ¨J as well. Now, if you think that South has
two spades, it's simple to play the ¨K, and then all the clubs, discarding
diamonds. At the end you can ruff a small diamond or, if North ruffs
before, you can overruff and still play a diamond to the ace,
continuing your job of discarding diamonds on clubs. You can
disagree with the assumption of "South having two spades", but you
have no choice. |